Vocal Goldmine
United Kingdom
As reported in the UK Guardian
Monday August 11, 2003
When the second series of Pop Idol started on Saturday, the
lucky contestants probably thought that being discovered as a
new talent who would sing No1 hits was what the show was all about.
Well, for Will and Gareth at the end of last year's first Pop
Idol success story, that was definitely the case. This year, they
couldn't be more wrong.
That's because this year's Pop Idol has plunged into the licensing
and merchandising market with the same raw enthusiasm as one of
the show's aspiring stars. Whereas last year fans could buy a
few obvious add-ons such as an official T-shirt, the book, the
video and the mobile-phone cover, series two will offer all that
and much more. The Idol brand will adorn everything from makeup
(including a hair gel), and a full range of clothing, to a songbook,
a PlayStation 2 game, an electronic dance mat, a karaoke interactive
recording studio and even a perfume. There will also be a whole
swathe of interactive services using mobile phones, from classic
text-message voting to song downloads.
"The Idol brand will be the biggest TV licensed brand
this Christmas," says Simon Spaulding, CEO of Fremantle Media
Licensing Worldwide.
Just how big is not something many in the TV industry are willing
to speculate about, but the entire licensing business is big and
growing. In the UK alone the retail sales generated by licensed
products was worth £3bn in 2002, while worldwide the licensing
business generated $178bn (£110bn) in retail sales last
year, according to the Licensing Industry Merchandisers Association.
TV programme brand extensions, including both traditional merchandising
and interactive applications, are growing at such a rate that
Endemol, the maker of Big Brother, says that nearly 30% of its
revenue comes from the merchandising and licensing of its show
brands. Fremantle, the production company behind Pop Idol (a format
sold in 20 countries and already broadcast in half of those),
believes its off-screen income could be up to half the total revenue
of the company within three years.
The increasingly fragmented TV universe and the growth of competing
media mean that production companies have to be more creative
to "hold the viewers' attention through other ways than just
the TV screen," says Catherine Mackay, CEO of Fremantle Media
Enterprises.
Until a few years ago, the licensing industry was concentrated
on merchandising spin-offs for Hollywood movies and children's
television programmes - think Barney, Bob the Builder and, of
course, any Disney character you'd like to mention. Every Christmas,
then and now, the rush is on for parents to buy the cuddly toy,
the doll figurine or the game celebrating the latest hit. The
quiz show and the reality show formats, coupled with the technical
advances that allow for interactive applications, have changed
this picture.
It all started five years ago when Who Wants to Be a Millionaire
was born. Revenue from branded merchandise brought in more than
sales of the format. Millionaire sold a whopping 1m board games
in its first two years, and the Millionaire PC game sold 1m units
in just seven weeks, making it the biggest-selling game in the
UK.
And although Millionaire is still within the top six brand-extension
franchises - along with Big Brother, The Weakest Link, Survivor,
Popstars and Pop Idol - it is the last on this list that is moving
the off-screen licensing business to a new level.
The fact that Idol is a performance-based show about music
is a huge plus for extra branding. Its core audience are the highly
sought after 16-34 year olds - both young men and women - who
will buy this merchandise. Of the 14 million viewers for the final
show of Pop Idol series one, 72% were from this age group, and
series two is courting them even harder by increasing the amount
of interactive phone applications as well as merchandise.
But perhaps the most interesting "extra" on the new
series is the involvement of Nestlé as the show's sponsor.
Not content with normal break bumpers, an advertising campaign
and on-pack support of Pop Idol, Nestlé has created its
own version of the show - ChocIdols. So, while viewers try to
spot the new Will and Gareth, they can also vote for their favourite
animated chocolate characters, including Bubbles the Aero bar
and Milky B the Milky Bar Munchies packet, who perform their songs
in the ad breaks. At the end of the series, one of the Nestlé
chocolate bars will become the Choc Idol.
"It's the biggest thing we've ever done of this nature,"
says Sam Ellison, marketing manager, chocolate brands for Nestlé
Rowntree UK, who puts the budget at £6m.
Fremantle was also interested in signing up brand partners
who would go the extra mile. UK company Re:Creation has created
an online karaoke product called TalentBox which turns your PC
into an interactive recording studio and lets you "publish"
your Pop Idol song to a website where you could be voted a winner.
Part of the launch of TalentBox has been a tour of the 16 largest
shopping centres in the UK just before Pop Idol series two gets
under way. Re:Creation believes up to 1m units could be sold before
the end of the year.
But, inevitably, not all the TV merchandising is going to work.
"With Pop Idol, anything to do with music makes sense,"
says Adrian Woolfe, MD of Celador International, part of the company
that produces Millionaire, "but going down the route of makeup
is quite a leap from the core brand and what it stands for."
The other potential danger is a lack of long-term planning
for the merchandising linked to any programme. Developing the
brand extensions in-house is one alternative that offers more
control and is a path chosen by Endemol, which bought digital
media company Victoria Real.
"People really get into these shows and they'll buy anything
related to it," says Peter Cowley, head of interactive media
at Endemol. "But it quickly disappears. It only lasts as
long as the show is on. I don't think any TV production company
is marketing-focused enough yet to make the brands live beyond
when the TV show is on air."
But it's not for want of trying. Celador has put its Millionaire
brand into places far from traditional TV screens. Passengers
on Swissair flights can now play the game against fellow passengers
- the prize is an immediate upgrade on their flight. Fremantle
has put Family Feud on to slot machines and opened Baywatch theme
restaurants. In South Africa there is an Idol-branded "vitality"
drink.
"You can very easily have a very good business on shows
like Pop Idol without licensing," says Fremantle's Mackay,
"because it is a show that drives significant audiences and
ad revenues. But the licensing side is new fruit for the business.
What I don't see happening is what you have in the animation business
where you are deficit-financing programmes in anticipation that
you will get your money back out of merchandising and off-screen
activities."
TV merchandising is still evolving. Fremantle's The Price Is
Right is a 47-year-old gameshow format that is still on screens
worldwide and is still the biggest single money-spinner among
the company's ancillary revenues at 15-20%, whereas Idol generated
10% of the ancillary revenues before series two got under way
in the UK. In the coming weeks, therefore, Idol could be rewriting
the TV programme licensing industry single-handed. And you won't
have to count any votes to find out.
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